Game Producer
ANA
MIĆANOVIĆ

I bring business clarity, technical understanding and creative vision together, and guide games from first idea to gold master.

negativespace astronaut
Designing experiences, not products.

Together with two teammates I'm building negativespace, a small studio for original IP and high-end co-development in Unreal Engine.

Visit negativespacegames.com ↗
negativespace
05
Projects shipped
10
Largest team led
02
Engines: Unreal 5 / Godot
15–16
Weeks per production cycle

Projects

Click to open Director's Comment

Skills

Business · Tech · Creative
Pillar 01

Business & Management

  • Scrum & Agile Management
  • Stakeholder Management
  • Risk & Scope Management
  • Market & Competitor Research
Pillar 02

Technical

  • Unreal Engine 5, Godot
  • C#, Python
  • HTML & CSS
  • Technical risk awareness
Pillar 03

Creative

  • Graphic design
  • UI / UX
  • Bridge between game design & business
  • Storytelling & vision-keeping

About

Background
“I put the ANA in mANAgement.”
FSS Ulm, A-Levels & Design Certificate2019–22
HNU, B.A. Game Production & Management2023–2027

I come from graphic design and hospitality, two worlds that sharpened my eye for detail and my love for teamwork and sticking together.

What motivates me most is creating the right environment for creative growth and giving people room to explore their potential, all while keeping projects on time and on budget.